Game Guide
📅

Eras & scenarios

A scenario swaps in a whole set of country attributes and starting alliances from an external data file, letting you replay history from 12 dated start points (1953–2025) or dive into four fictional 'what-if' crises.

How it works

Each dated scenario (1953, 1962, 1972, 1979, 1985, 1989, 1995, 2000, 2001, 2008, 2014, 2025) is a data file that bulk-overrides GDP, population, military, leaders and — crucially — the historical bloc structure (alliances, vassals, power blocs) via its history field. When you load one, START_YEAR shifts to that year, so the endgame finale and every era-based calculation reframe around your chosen decade. Countries not explicitly listed in a scenario fall back to an era factor applied by region.

The four fictional scenarios reuse the 2025 country base but add a scripted setup that fires special events. Taiwan Strait Crisis triggers a PLA landing; the nuclear-war 'aftermath' path drops a nuclear-winter setup; Multipolar and New Cold War reshape the diplomatic alignment. Some special scenarios (nuclear-war and demo variants) are flagged debug-only and stay hidden from the normal scenario dropdown.

The demo build is deliberately narrow: it locks the selectable scenario to 2025 and cuts play short after a fixed number of in-game years. If you try to pick a locked era, the dropdown snaps back to 2025 with a toast — the other eras are shown only as teasers to advertise the full game.

Key numbers

12 (1953–2025)
Dated scenarios
Multipolar, New Cold War, Taiwan, Aftermath
Fictional scenarios
2025 only
Demo scenario
12 in-game years
Demo play length
25 years (finale 2050)
Default game length
2025 countries
Fictional base data

How to play

  • Start with 2025 if you're learning — it's the best-supported base and the only scenario in the demo.
  • Pick a dated scenario to inherit its real Cold War / post-war bloc structure; your diplomacy begins inside those historical alliances.
  • Fictional scenarios like Taiwan and Aftermath script an opening crisis — expect the map to catch fire early, so plan your military before it fires.
  • The endgame finale reframes around your start year, so a 1962 game is judged against a 1962-era world, not today's.

More in this system