Game Guide
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Cabinet & ministers

Your cabinet has five posts — Economy, Defense, Interior, Foreign, Intelligence — and each minister converts their competence and personality trait into a real bonus for that portfolio, while rallying their own faction.

How it works

Every tick, Sim.politics() walks the cabinet and turns each seated minister into a departmental effect scaled by competence (comp, 0–5) times a trait multiplier. The Economy minister adds to growth (comp × 0.14), Interior to stability (comp × 2.2 — the single strongest lever), Defense to military efficiency (comp × 0.9), Foreign to diplomacy (comp × 1.0) and Intelligence to counter-espionage (comp × 1.0). Simply holding a post also adds +9 to that minister's faction's target mood, so the cabinet is a power-sharing tool as much as a competence one.

Personality traits reshape the multiplier: a technocrat gives ×1.28 departmental output, a reformer ×1.18, clean ×1.15, a veteran ×1.32 specifically at Defense; a populist drops to ×0.9 and an ambitious minister to ×0.95 while also sapping stability (power struggles). A hardliner at Interior adds flat stability but costs diplomacy. Your leader's own competence and traits stack on top — a 'builder' leader adds +3 stability, a 'corrupt' one bleeds growth and stability, an 'ambitious' one raises coup risk.

The AI auto-fills empty posts each tick by seating the highest-competence available politician (and nudging their faction +6). Ministers are drawn from your central politician pool, whose size scales with population (6–30), and talented provincial governors (★4+) occasionally get promoted into that pool.

Formulas

Economy → growth
cabGrow += comp × 0.14 × traitMult
Interior → stability
cabStab += comp × 2.2 × traitMult
Defense → military
cabMil += comp × 0.9 × traitMult
Faction rally
minister's faction target +9 (and +6 on appointment)
Politician cap
maxPols = clamp(round(6 + log10(pop)×7), 6, 30)

Key numbers

5 (econ, defense, interior, foreign, intel)
Cabinet posts
0–5 (★)
Competence range
×1.28 (all posts)
Technocrat multiplier
×1.32
Veteran at Defense
comp × 2.2 (strongest)
Interior stability coefficient
~480 ticks (~10 years)
Term length before retirement

How to play

  • Interior is your highest-leverage seat — each competence star there is worth 2.2 stability, far more than any other post.
  • Match trait to post: put your veteran at Defense (×1.32) and your technocrat wherever raw output matters most.
  • Avoid seating ambitious ministers unless you must — they underperform (×0.95) and actively erode stability through power struggles.
  • Every appointment doubles as faction management: fill a post with the bloc you most need to calm for the +9 mood swing.

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