Game Guide
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Limits & safety net

The advisor is powered by a cloud AI reached through a server, and the game deliberately fences it in. It can advise freely, but everything it tries to do is passed through a whitelist and clamped to safe ranges — so it can never quietly break your nation.

How it works

The intelligence runs on a cloud AI accessed through a server (the game core never sees which). Only its structured actions are trusted, and only if they match the four known tools; anything else is dropped as an error. Every numeric argument is then clamped: the AI can set your tax rate only within 10–40%, and budget or sector shifts are capped at ±15 points per action, so no single command can send a value out of bounds.

Diplomacy is validated too — the target country name must resolve to a real nation, and the requested move must be one of the allowed actions, or the game refuses it. On top of that, diplomacy never concludes on the AI's word alone: proposals still require acceptance and war still requires you to pick a target. In leader-to-leader conversations there is also a per-session cap on how much a single audience can swing relations, plus a cooldown that locks relation changes for a while after they shift, so talk alone can't be farmed for endless gains.

Finally, the server layer enforces its own limits — a chat cooldown between messages and daily usage caps — so the AI is a bounded assistant, not an unlimited autopilot. The design keeps it useful and honest: it can read your true state and act on your orders, but always inside guardrails you can predict.

Key numbers

10–40%
AI can set tax within
±15 points
Budget / sector shift per action
4 (others dropped as errors)
Trusted tools
20 (dynamic 6–30)
Per-session relation swing cap (leader chat)
Chat cooldown + daily caps
Server-side limits

How to play

  • Don't worry about a rogue command — every AI action is whitelisted and clamped to safe ranges.
  • If the AI seems not to act, its request may have been out of range or an unknown tool — rephrase it.
  • Diplomacy still needs the other side's acceptance, so 'proposed' doesn't mean 'concluded'.
  • Chat has cooldowns and daily caps; space out your questions and make each one count.

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