Limits & safety net
The advisor is powered by a cloud AI reached through a server, and the game deliberately fences it in. It can advise freely, but everything it tries to do is passed through a whitelist and clamped to safe ranges — so it can never quietly break your nation.
How it works
The intelligence runs on a cloud AI accessed through a server (the game core never sees which). Only its structured actions are trusted, and only if they match the four known tools; anything else is dropped as an error. Every numeric argument is then clamped: the AI can set your tax rate only within 10–40%, and budget or sector shifts are capped at ±15 points per action, so no single command can send a value out of bounds.
Diplomacy is validated too — the target country name must resolve to a real nation, and the requested move must be one of the allowed actions, or the game refuses it. On top of that, diplomacy never concludes on the AI's word alone: proposals still require acceptance and war still requires you to pick a target. In leader-to-leader conversations there is also a per-session cap on how much a single audience can swing relations, plus a cooldown that locks relation changes for a while after they shift, so talk alone can't be farmed for endless gains.
Finally, the server layer enforces its own limits — a chat cooldown between messages and daily usage caps — so the AI is a bounded assistant, not an unlimited autopilot. The design keeps it useful and honest: it can read your true state and act on your orders, but always inside guardrails you can predict.
Key numbers
How to play
- ▸Don't worry about a rogue command — every AI action is whitelisted and clamped to safe ranges.
- ▸If the AI seems not to act, its request may have been out of range or an unknown tool — rephrase it.
- ▸Diplomacy still needs the other side's acceptance, so 'proposed' doesn't mean 'concluded'.
- ▸Chat has cooldowns and daily caps; space out your questions and make each one count.