Game Guide
📈

Growth & catch-up

Your economy grows through a convergence (catch-up) model: poor nations can sprint, rich frontier nations plateau — so real development, not just size, decides who reaches the top.

How it works

Each quarter the sim measures your GDP-per-capita (perCap = GDP / population, roughly thousands of USD per person) and derives a development level dev = clamp(perCap/55, 0.02, 1.3). A base 'convergence' growth term slides from 1.2 for the poorest down to 0.30 for the developed — the richer you already are, the less headroom remains.

A policy 'efficiency' multiplier (0.5–1.5) then scales that headroom based on tech sector, education and infrastructure budgets, minus penalties for high tax, tax-strain and high inflation. Crucially it is a multiplier, not an additive bonus, so investment can't smash through the convergence ceiling — frontier economies stay near their limit while poor ones naturally decelerate as they get rich.

On top sits the explicit catch-up engine: an institution score (tech + stability + prosperous neighbors) sets your target per-capita as a fraction of the world frontier (top-3 average). The bigger the gap below target, the bigger the catch-up bonus, up to +1.55%/quarter. Everything is smoothed (lerp toward potential at 0.5) and hard-capped by maturity: poor states can hit ~3.4%/q (~14%/yr), developed ones only ~0.58%/q (~2.3%/yr).

Formulas

Development level
dev = clamp(perCap / 55, 0.02, 1.3), where perCap = GDP / population
Convergence base
convergence = lerp(1.2, 0.30, clamp(dev, 0, 1))
Policy efficiency
eff = clamp(1 + (tech−15)×0.012 + (edu−20)×0.008 + (infra−20)×0.005 − max(0, taxRate−25)×0.015 − taxStrain×0.0035 − max(0, inflation−4)×0.03, 0.5, 1.5)
Catch-up target & bonus
targetPC = frontierPC × inst; catchup = clamp(1 − perCap/targetPC, 0, 1) × 1.55 (only if perCap < targetPC)
Institution score
inst = clamp(0.14 + max(0, tech−8)×0.011 + clamp(stability,0,70)×0.0024 + neighborProsperity×0.10, 0.08, 0.65)
Quarterly growth
gdpGrowth = lerp(gdpGrowth, clamp(potential, −6, 6), 0.5) + R&D/leader/project bonuses, capped at lerp(3.4, 0.58, dev)

Key numbers

1.2 → 0.30
Convergence range (poor → rich)
~30 (thousand USD) default
Frontier reference (top-3 per-capita avg)
+1.55%/quarter
Max catch-up bonus
~3.4%/q (~14%/yr)
Growth cap, poor economy
~0.58%/q (~2.3%/yr)
Growth cap, developed economy
0.08 – 0.65 of frontier
Institution score range

How to play

  • As a developing nation, protect stability and raise the tech sector, education and infrastructure — that lifts your institution score and target, unlocking the full +1.55%/q catch-up.
  • As a developed nation you're near the ceiling; don't over-tax chasing growth. Focus efficiency levers (education, infra) instead of expecting explosive numbers.
  • Prosperous neighbors feed your institution score (border spillover), so a peaceful, thriving region literally raises your growth potential.
  • Keep inflation under 4% and taxes under 25% — every point above those directly erodes the efficiency multiplier.

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