Game Guide
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Inflation & idle cash

Inflation is your economy's temperature: deficit spending and overheating growth push it up, and even idle cash you hoard can spill into prices. Above 4% it starts dragging on growth.

How it works

Each quarter the sim computes an inflation target and eases toward it (lerp at 0.4). The target is a 2% baseline plus 'deficit pressure' (last quarter's deficit as a share of GDP, ×24 — or a small −0.3 relief when you run a surplus) plus 'heat' from any growth above 4%. The whole target is clamped between −1% and 14%.

There's a subtle trap with idle money. If your treasury balloons past 65% of GDP, the sim treats it as obvious over-hoarding and injects a slice back into the economy: it moves up to 10% of the excess (capped at 1% of GDP) out of the treasury, converts 60% of it into GDP, and bumps inflation. Hoarding is wasteful; deploying it grows you but risks overheating.

Inflation bites back on growth: any inflation above 4% subtracts from the efficiency multiplier (−(inflation − 4) × 0.03). So letting prices run doesn't just look bad on the dashboard — it quietly caps how fast you can grow.

Formulas

Deficit pressure
deficitPressure = lastDeficit > 0 ? (lastDeficit / GDP × 24) : −0.3
Overheat term
heat = max(0, gdpGrowth − 4) × 0.3
Inflation target
infTarget = clamp(2 + deficitPressure + heat, −1, 14)
Inflation update
inflation = lerp(inflation, infTarget, 0.4)
Surplus injection (treasury > 65% GDP)
inj = min((treasury − GDP×0.65) × 0.10, GDP × 0.010); GDP += inj × 0.6; inflation += (inj/GDP) × 10

Key numbers

2%
Baseline inflation
−1% to 14%
Inflation target clamp
growth > 4%/q
Overheat trigger
inflation > 4%
Growth-drag threshold
treasury > 65% of GDP
Idle-cash injection trigger
0.6 (injected → GDP)
Injection fiscal-multiplier

How to play

  • Persistent deficits are the main inflation driver (×24 transmission) — a balanced or slightly surplus budget keeps prices near the 2% baseline.
  • Keep inflation under 4%: above that it directly saps your growth efficiency, compounding the damage.
  • Don't stockpile treasury past ~65% of GDP; the auto-injection deploys it for you at a fiscal multiplier of 0.6 but heats prices. Spend deliberately on projects or debt paydown instead.
  • If growth is running hot (above 4%/q), expect an inflation bump — plan for a cool-down rather than pushing stimulus on top.

More in this system

Inflation & idle cash — The Regime: Rise to Power Game Guide — NexyGames