Game Guide
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Five personalities

Every AI nation runs one of five diplomatic personas, and that persona is a set of multipliers that biases how aggressive, loyal, treacherous, trade-minded, and sphere-hungry it is.

How it works

Each country is assigned a persona whose weights scale its behavior. The five are Expansionist (aggression 2.2 — invades eagerly), Opportunist (aggression 1.7, betray 1.0 — preys on the weak), Hegemonic (aggression 1.5, sphere 1.8 — builds spheres and alliances), Mercantile (aggression 0.4, trade 1.9 — avoids war, trades hard), and Defensive (aggression 0.55, ally 1.6, betray 0 — leans on pacts and deterrence).

These multipliers feed directly into decision rolls. The aggression weight scales the chance an AI declares an opportunistic or grudge-driven war; the ally weight scales how often it proposes alliances (checked against a relations floor); the trade weight drives how aggressively it upgrades economic ties; and the sphere weight governs how much it pulls neighbors into its influence.

The betray weight is the sharpest personality signature. A Defensive persona has betray 0, so it will literally never launch an opportunistic backstab; a Mercantile persona (0.1) almost never does; while an Opportunist (1.0) actively hunts weakened neighbors. Notably, any highly aggressive persona (aggression > 1.4) also picks up a floor of 0.7 on its effective betray weight — so Expansionists join in on opportunistic strikes even though their base betray is only 0.4.

Formulas

Effective betrayal
betrayP = max(persona.betray, aggression > 1.4 ? 0.7 : 0)
Persona fallback
unassigned nations default to the Defensive persona

Key numbers

aggr 2.2 · ally 0.7 · betray 0.4 · trade 0.6 · sphere 0.7
Expansionist
aggr 1.7 · ally 0.8 · betray 1.0 · trade 0.7 · sphere 0.5
Opportunist
aggr 1.5 · ally 1.1 · betray 0.3 · trade 1.0 · sphere 1.8
Hegemonic
aggr 0.4 · ally 1.2 · betray 0.1 · trade 1.9 · sphere 0.4
Mercantile
aggr 0.55 · ally 1.6 · betray 0.0 · trade 1.2 · sphere 0.3
Defensive

How to play

  • Read a neighbor's persona before you overextend: a Mercantile or Defensive power is a safe border, but an Opportunist watches your stability like a hawk.
  • Expansionists and Opportunists are the ones who exploit weakness — never let your power fall far behind theirs if you share a border.
  • A Hegemon's sphere weight of 1.8 means it will keep swallowing your smaller neighbors into its influence; contest the region early or lose it by default.

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